
Over the years, I’ve served as a Project Director, a Lead Designer, a Creative Lead, an Area Designer, a Narrative Designer, and a Cut Scene Producer assisting with production support on South Park: The Stick of Truth, for example, but when not assigned to a specific role on a project, I do design critiques in tandem with a Project Director or other owner, do pitches for future Obsidian projects (and presentations of the same game pitches), deal with publishers, assist with designer hiring and recruitment, examine narrative scheduling and tasking, and also carry the torch for design principles and practices at the studio with approval and support of the other owners and Project Directors. It’s a lot to juggle, and it hasn’t left a lot of time for much else – although it’s one interesting aspect of our studio that the owners themselves don’t hesitate to pitch in to help with a product’s success, whether interface, optimization, writing installers, setting up the website and backer portals, or even doing what I am usually enlisted to do: design, usually narrative. Can you describe what your role is at Obsidian and how the company was created?Ĭhris Avellone: Obsidian was formed when five developers from Black Isle Studios (including the division director at the time, Feargus Urquhart) left Interplay and went out, blasters firing and lightsabers vshhhhking to life, to create RPGs on our own.Īs Chief Creative Officer, my role has mutated over the years I don’t think I’ve ever had anything as an “average day,” which certainly keeps me on my toes and makes life more interesting (in the best possible way).įor example, in the past month, I was doing core writing work on one of our internal projects, now I’m illustrating cartoon Kickstarter backer rewards, and also doing creative lead duties on another of our unannounced internal projects scripting lore and world sourcebook material. Kevin Fukunaga (Scripts & Scribes): You are the CCO (Chief Creative Officer) and one of the original founders of Obsidian Entertainment. Well that’s it for this round, but we’ll be sure to have more Gen Con news for you as the con wears on.Interview with Planescape: Torment, Fallout New Vegas and Wasteland 2 video game writer/designer and Obsidian Entertainment co-founder, Chris Avellone. Its rules provide a solid framework for getting into character, as players deal with problems like Homework and Trouble at Home while also facing the mysterious forces from the Loop–a massive supercollider built under rural Sweden (or wherever else you decide to set your game). Equal parts Stranger Things, the Goonies, and a heaping helping of ET–this game captures that spirit of childlike adventure in the best way. And it’s nice to see the new 7th Sea picking up some awards for both cartography and rules.īut far and away the big winner this year was Tales from the Loop with its fantastic, sci-fi take on the 80’s that never was. The Coloring Book is amazing, the GM Screen is incredibly useful, and Pulp Cthulhu offers you the kind of two-fisted adventure you’ve probably always been playing in Call of Cthulhu anyway. Chaosium had an incredibly strong presence with their various Cthulhu related ephemera. Silver: Elven Tower RPG articles and cartography website.Silver: 7th Sea Pirate Nations (John Wick Presents).

Silver: The Dark Eye Aventuria Almanac (Ulisses North America).Silver: Adventures in Middle Earth Players Guide(Cubicle 7 Entertainment).Gold: 7th Sea Core Ru lebook (John Wick Presents).Silver: The ABCs of RPGs (Hunter Books).Gold: Call of Cthulhu The Coloring Book(Chaosium).Silver: Unknown Armies Deluxe Set (Atlas Games).Gold: Call of Cthulhu 7th Edition Slipcase Set(Chaosium).Silver: Veins of the Earth (Lamentations of the Flame Princess).Gold: S Petersens Field Guide to Lovecraftian Horrors (Chaosium).Silver: Dungeons Dragons: Molzurs Marvelous Miniatures (WizKids).Gold: Achtung Cthulhu Skirmish Servitors of Nyarlathotep (Modiphius Entertainment).Silver: 7th Sea Core Rulebook (John Wick Presents).Gold: Tales from the Loop Roleplaying in the 80s That Never Was (Free League Publishing).
TORMENT TIDES OF NUMENERA EYES OF THE ADVERSARY PDF


Silver: Hubris A World of Visceral Adventure (DIY RPG Productions).Gold: The Things We Leave Behind (Stygian Fox Publishing).
